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    Calling all gamers aged 65+: shape understanding of how gaming influences wellbeing

    Are you 65 or older? Ever wondered how video games might boost happiness, enjoyment, or social connection? Eve Maynard, Connecting Generations PhD candidate at the University of Stirling, is exploring how gaming could enhance wellbeing in later life, and your insights are invaluable.

    In 2024, the digital/video game industry was one of the largest global markets, yet only a minority of players were aged 65+. Why is that? We invite you to complete this survey, which aims to uncover:

    • Why more older adults aren’t playing video games
    • Whether gaming could positively impact mental and social wellbeing
    • What your personal experiences and opinions reveal about gaming habits among those aged 65+

    Anyone aged over 65 who plays some form of digital/video game is welcome to take part in this research. Digital/video games include puzzle or app-based games, digital card and board games, and video games available across platforms, for example consoles, PC, or handheld devices. Take part in the survey and help us discover how digital/video games can be used to improve wellbeing among adults over 65.

    This survey is fully voluntary. Your answers are anonymous. Data you provide will be processed in accordance with GDPR. This survey has been approved by the University of Stirling Ethics Committee, Approval Number 19872. For further information detailing how this project will process and handle your personal data, please see the full privacy notice.




    Posted 11/09/2025 13:26

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